Figure 13.12
In Pose Mode, select the Lower Arm Bone,
press R Key (rotate) and drag the Mouse. The
Lower Arm Bone rotates about its Base moving
Stroke Control Points
Obviously employing this method relies on
accurately
constructing
the
Stroke
and
positioning the Armature relative to the Stroke.
In Figure 13.12 there is an error in positioning.
The Error: As shown in Figure 13.12, rotating the Bone affects only part of the Stroke
representing the lower arm and hand. This occurs since part of the Stroke forming the hand has
not been linked with the Bone. Part of the hand is left in situ when rotation takes place.
13.6 Understanding Parenting
To understand what is happening behind the scenes
during the Parenting procedure look at the Outliner Editor.
In the first instance adding an Armature to the Scene sees
a new Canvas named Armature appear in the Outliner.
Obviously this is not a Canvas on which you draw Strokes
but a container housing the data for the Armature itself.
In the 2D Viewport Editor, shift selecting the Stroke then the Armature in Object Mode, pressing
Ctrl + P and selecting With Automatic Weights, parents the Stroke to the Armature.
Figure 13.14
In the Outliner Editor you will see that the Canvas named
Stroke is relocated under Armature in the hierarchy.
You will also observe that Modifier has been added under
Stroke which indicates that a Modifier has been added to
the Stroke. In this case
the
Modifier
is
an
Armature Modifier. You
can
see
this
by
selecting the Stroke in
Object Mode in the 2D
Viewport
Editor
and
going to the Properties
Editor, Modifier Properties Tab (Figure 13.15).
Figure 13.15
Outliner Editor Figure 13.13
139